Game Objective

In Peggle, your goal is to clear all the coloured pegs on the screen by launching a limited number of balls and strategically bouncing them off pegs to earn points and progress through the levels.


Guide

At the top of each level is a cannon, which you can use to shoot balls. Your ammunition is limited, indicated by the UI on the top-left of the screen. Aim via mouse movement, and shoot with the left mouse button.

In each level there are colourful platforms called "pegs". To pass a level, each peg must be shot and destroyed. Some pegs require more hits than others to destroy. You will fail the level if you run out of ammo while any pegs remain.

At the bottom of each level are grey buckets. When a ball enters a bucket you will gain points. Each bucket's point value is displayed in front of them.


References

No outside assets or AI services were used.

Features

(With assumed point totals, may be inaccurate)

  • 3 Ball Shooting
  • 3 Aiming Constraints
  • 1 Ball Movement
  • 1 Ball Collisions
  • 2 Peg Collisions (simply gets destroyed)
  • 1-2 Next Turn (arguable, since I handled ball and goal interaction in a different way)
  • 2 Ammo
  • 3 Level Completion / Game Over
  • 4 Scoring (didn't make bonuses, but code is there to display it)
  • 1 Trail
  • 1 Improved Score Display (-3 not animated, and no in-game popups)
  • 2 Lindsay-Mode
  • 3-5 Title Screen (iffy visuals)
  • 1-2 In-Game UI (sprites, but not UI)
  • 3 Start of Level Text
  • 3 End of Level Success/Failure Text (-2 no messages)
  • 2 Game Mechanics Locked

Levels

  • 2 Level 1
  • 3 Level 2
  • 3 Level 5

Leave a comment

Log in with itch.io to leave a comment.